J. Brooks Guthrie

Game Production & Studio Leadership

Hey, I'm Brooks.

I am a production leader with over a decade of experience supporting live service games and helping folks deliver player focused content.

I currently direct development for Star Wars™: The Old Republic™, a massive live service with a rich narrative and diverse multiplayer gameplay. My role is to provide the operational backbone that turns creative vision into shipped reality: my expertise lies in the how, when, and who. I navigate fluidly across all development domains from engineering and design to QA and marketing to keep folks aligned, healthy, and delivering.

If y'all are looking for a leader to help bridge the gap between creative ambition and the constraints of the modern video game business, let's connect.


Selected Experience

Download PDF Resume

Production Director

Broadsword Online Games | June 2023 to Present

  • Led the seamless transition of a large scale, globally distributed development organization from EA and BioWare to Broadsword. Fostered transparency that resulted in rapid offer acceptance and zero disruption to live operations.
  • Reshaped long term roadmaps to navigate the complex realities of a mature product lifecycle, bridging development and marketing efforts to maintain a highly profitable, healthy business for a legacy live service.
  • Renegotiated vendor agreements to optimize development costs while maintaining high quality and delivery speeds.

Senior Development Director

BioWare Austin | Jan 2017 to June 2023

  • Directed full scale, cross functional teams in support of 30+ major game updates, driving sustained player engagement and continuous revenue generation over a 6 year period.
  • Managed multimillion dollar annual project budgets, agile development processes, and long term risk assessment frameworks.
  • Partnered with QA to evolve launch status reporting, introducing a confidence based evaluation model that better mitigated live environment risks.

Associate Producer & Development Director

BioWare Austin | Apr 2011 to Jan 2017

  • Expanded operational ownership from audio and voiceover production involving 20,000+ voiceover lines to directing development of the entire narrative gameplay pillar during a period when story was the primary development focus.
  • Collaborated with Design leadership to introduce a Peer Review process across disciplines, significantly elevating the quality of narrative and cinematic content.