Hey! I’m Brooks Guthrie. I live in Austin, TX and manage development for Star Wars™: The Old Republic™ - a massive live service with a rich narrative and diverse multiplayer gameplay.

I got my start in the games industry managing audio and voice-over production, but quickly took on nearly all areas of development: art, design, engineering, release management, and more. It's my mission to do whatever it takes to help teams bring their creative visions to life.

I've used all kinds of project management methodologies and software to wrangle game production and one thing remains true - every team is different. The best way a project manager can serve is to develop relationships and adapt to the team's needs. If they respond well to Jira and Confluence with Slack integrations we'll use those. If they prefer post-its and a physical scrum board, that'll work too.

Any framework can lead to success as long as we're accurately communicating progress and ensuring the team has enough time and resources to accomplish their goals.

If you'd like to talk more about how I lead development teams, I'd be happy to hear from you:


Development Director at BioWare
Jul 2014 - Current

I’m the Lead Development Director driving production of Star Wars: The Old Republic.

Career Advancement:

Associate Producer at BioWare
Sep 2013 - Jul 2014

Associate Producer managing Audio & Voice-Over development for Star Wars: The Old Republic.

Career Advancement:

Audio Editor at BioWare
Apr 2011 - Jul 2012

Sound designer for media assets supporting the launch of Star Wars: The Old Republic.


B.S. Recording Arts from Indiana University
2007 - 2011

Thanks to the extensively experienced faculty, I spent four amazing years absorbing knowledge in all realms of audio engineering: multi-track studio, live sound reinforcement, sound design for film, electronics theory and application. Logged over 600 hours supporting Jacobs School of Music productions.