Hey! I’m Brooks Guthrie. I manage development for Star Wars: The Old Republic - a massive live service with a rich narrative and diverse multiplayer content. I got my start in the games industry managing audio and voice-over production, but quickly took on nearly all areas of development: art, design, engineering, release management, and more. It's my mission to do whatever it takes to help teams bring their creative visions to life.
I've used all kinds of project management methodologies and software to wrangle game production and one thing remains true - every team is different. The best way a project manager can serve is to develop relationships and adapt to the team's needs. If they respond well to Jira and Confluence with Slack integrations we'll use those. If they prefer post-its and a physical scrum board, that'll work too. Any framework can lead to success as long as we're accurately communicating progress and ensuring the team has enough time and resources to accomplish their goals.
‣Manage production of increasingly larger teams of artists, designers, and engineers in support of over 50 releases, including three major expansions.
‣Managed recording of 65,000+ voice-over lines with dozens of actors across multiple locations
‣Took ownership of SWTOR's localization, working with partners at EA Madrid to manage translation of hundreds of thousands of words and record tens of thousands of dialogue lines
‣Lead coordination with internal stakeholders to establish writing and voice-over recording schedules
‣Managed recording of 20,000+ voice-over lines with dozens of actors across multiple locations
‣Managed outsourcing of mastering, technical review, and creative post-processing. Imported and archived all files.
‣Published over 90 public-facing videos, podcasts, and convention materials
‣Produced, recorded, and released a developer podcast series
‣Designed and implemented an internal standard for naming and versioning of media assets
Thanks to the extensively experienced faculty, I spent four amazing years absorbing knowledge in all realms of audio engineering: multi-track studio, live sound reinforcement, sound design for film, electronics theory and application. Logged over 600 hours supporting Jacobs School of Music productions.