BROOKS GUTHRIE

VIDEO GAME PRODUCTION LEADERSHIP

Hey! I’m Brooks Guthrie. I've helped teams create video games since 2011. I live in Austin, TX and direct development for Star Wars™: The Old Republic™ - a massive live service with a rich narrative and diverse multiplayer gameplay.

I started in video games as an audio and voice-over producer, but quickly took on nearly all areas of development: art, design, engineering, release management, and more. These days I focus on creating a supportive, sustainable environment for teams to bring their creative visions to life by:


EXPERIENCE

Director of Development at Broadsword Online Games
Star Wars: The Old Republic
Jun 2023 - Current

Direct production of entire live service development team. Responsible for project schedule, budget, agile development processes, risk assessment, status communication, and more!

Senior Development Director at BioWare
Star Wars: The Old Republic
Jan 2017 - Jun 2023

Direct production of entire live service development team in support of 30+ releases (so far!), including the major expansions "Onslaught" and "Legacy of the Sith". Responsible for project schedule, budget, agile development processes, risk assessment, status communication, and advocating on team's behalf to studio leadership.

Career Advancement:

Development Director at BioWare
Star Wars: The Old Republic
Jul 2014 - Dec 2017

Supported narrative development (cross discipline group made up of art, audio, and design) for 35+ releases, including three major expansions. Managed recording of 75,000+ voice-over lines with dozens of actors across multiple locations. Owned SWTOR's localization, working with partners at EA Madrid to manage translation of hundreds of thousands of words and record tens of thousands of dialogue lines.

Career Advancement:

Associate Producer at BioWare
Star Wars: The Old Republic
Sep 2013 - Jul 2014

Associate Producer managing Audio & Voice-Over development for Star Wars: The Old Republic.

Career Advancement:

Audio Editor at BioWare
Star Wars: The Old Republic
Apr 2011 - Jul 2012

Sound designer for media assets supporting the launch of Star Wars: The Old Republic.


EDUCATION

B.S. Recording Arts from Indiana University
2007 - 2011

Thanks to the extensively experienced faculty, I spent four amazing years absorbing knowledge in all realms of audio engineering: multi-track studio, live sound reinforcement, sound design for film, electronics theory and application. Logged over 600 hours supporting Jacobs School of Music productions.