Hey! I’m Brooks Guthrie. I've helped teams create video games since 2011. I live in Austin, TX and direct development for Star Wars™: The Old Republic™ - a massive live service with a rich narrative and diverse multiplayer gameplay.
I started in video games as an audio and voice-over producer, but quickly took on nearly all areas of development: art, design, engineering, release management, and more. These days I focus on creating a supportive, sustainable environment for teams to bring their creative visions to life by:
Direct production of entire live service development team. Responsible for project schedule, budget, agile development processes, risk assessment, status communication, and more!
Direct production of entire live service development team in support of 30+ releases (so far!), including the major expansions "Onslaught" and "Legacy of the Sith". Responsible for project schedule, budget, agile development processes, risk assessment, status communication, and advocating on team's behalf to studio leadership.
Career Advancement:
Supported narrative development (cross discipline group made up of art, audio, and design) for 35+ releases, including three major expansions. Managed recording of 75,000+ voice-over lines with dozens of actors across multiple locations. Owned SWTOR's localization, working with partners at EA Madrid to manage translation of hundreds of thousands of words and record tens of thousands of dialogue lines.
Career Advancement:
Associate Producer managing Audio & Voice-Over development for Star Wars: The Old Republic.
Career Advancement:
Sound designer for media assets supporting the launch of Star Wars: The Old Republic.
Thanks to the extensively experienced faculty, I spent four amazing years absorbing knowledge in all realms of audio engineering: multi-track studio, live sound reinforcement, sound design for film, electronics theory and application. Logged over 600 hours supporting Jacobs School of Music productions.